Wednesday, April 25, 2012

Introducing Proof of Concept Music Glove

Well the day I never thought would come has arrived. I have finished a proof of concept of my android music control using an external (in this case glove) device.

It was a long and slow journey, I've often times got so many projects in the pipeline that it's really exciting when I get to see one finish up.

This evening I finished up wiring my device, and asked @civissmith over to help with the video, so Thanks I really appreciate it, trying to do what I was showing with one hand would have been, painful to say the least.

Basic concept, Buttons attached to arduino send characters to android app, when music is running, pressing a button allows control of the music app.

Shot of Glove
Shot of Glove


Button inside glove


Without further words, I think the video will be proof enough.




If you'd like to follow me on twitter I can be found here: @onaclov2000

Monday, April 16, 2012

Causing the next song to play

With the android music player you can change songs using the following broadcast. It's not guaranteed to work with any other music players, or even with any updates they make, however it works for what I need right now (I have no interest in making a music player), If you have a music app and have an intent to change songs,etc, please let me know and I'd be happy to support if possible. I found this across the interwebs somewhere probably nearly a year ago now, I can't remember where I found it, or who wrote it, so if you are the one responsible I would love to give you credit (i'm sure it came from stackoverflow at one point, but after a lot of searching recently I can't seem to find anything about it).
Intent i = new Intent("com.android.music.musicservicecommand"); i.putExtra("command", "next"); sendBroadcast(i);
Good luck.

Modifying Bluetooth Chat

I started out trying to pull the android bluetooth chat application from the developer website....BAD IDEA. I spent quite a bit of time commenting this out, adding a toast here and a if then there. That one is built for a different sdk version than I'm using, so my recommendation would be to pull it from the examples folder in the sdk download.

Well I finally grabbed the bluetooth chat application from the sdk examples folder (when you download from google). After about 5 minutes I tried loading the default app on my phone and touchpad, it worked just fine. I then changed ONE LINE of code and my arduino can talk to my android devices with bluetooth. What line say you? This one:

In the BluetoothChatService.java
From
private static final UUID MY_UUID = UUID.fromString("fa87c0d0-afac-11de-8a39-0800200c9a66");

To
private static final UUID MY_UUID = UUID.fromString("00001101-0000-1000-8000-00805F9B34FB");


That's it that's all it took. Apparently that UUID from what I've been able to gather is for the bluetooth serial interface, so that's all I needed.

Here is video proof of the application in action.





http://youtu.be/Zof0IYUU71Q

Good luck and let me know if you have any questions.

Monday, April 9, 2012

Ada Withs

Eclipse has a really nice feature which allows through a keyboard shortcut the ability to update the imports required for your code.

I liked that, but didn't know of anything that did the same thing for Ada source code.

I have began creating a script which does this, and you can use programs to run it, (perhaps port it to a plugin for a program).

I called it Ada-Withs (I know it sounds pretty boring)

It's not complete, but right now the script will pull out all packages used in the program.

If you want to give it a try go for it. If you want to mess with it, pull and let me know if you have any improvements.

The link above does go to it but here is the full url as well:
https://github.com/onaclov2000/Ada-Withs

Wednesday, April 4, 2012

One Language to Rule Them All

Do I think that there is one language that is best? No. I can say that with a high degree of confidence. Each language has it's own idiosyncrasies. If the first language that was created was the best, we wouldn't be using anything else. But we all know that there are issues with each language, and each language was often created to make an aspect of another language easier/better.

Last week I recommended not attempting to solve a particular problem with python. The solution was already partially coded up in perl and it just didn't make sense to re-solve the problem (simple data parsing) all over again. It got me to thinking, was this the right suggestion? I think the final result of the script should have been in perl, however learning to do it in python was a good idea. It would improve their toolbox.

I realized I should encourage writing things in a variety of languages. Why? So you know which tool to use. I came to realize that parsing data was easy to do in perl 90% of the time. If I knew python better I would probably feel the same way about python. The issue isn't about python vs perl vs java vs c++ vs c#, the issue is knowing what to use when.

I know that if I want to make a simple fast to build gui application I can use Visual Basic. Joe Blow will use Java, and Jim Bo will use Perl. Are any of them wrong? No, what you use, depends on your tools available. If you know how to do the same thing in 5 different languages, you'll start using a default for one set of problems, another for another, and mixing them if necessary.

I can solve the same problem in every single language, but the issue is, which is easier to do it with? Do some research, if you find that dragging and dropping a button onto a form is easier then writing the back end required to create you idea. DO IT! There is nothing more encouraging then building something and actually seeing it working, then spending tons of time building something and never seeing it come to fruition.

Good Luck.

Monday, March 12, 2012

New Apps

New Apps Released!
Well it was a busy couple of weeks, I have released 2 apps on the market in the last few weeks.  Pizza Area, and I Am Here.

Pizza Area
This calculates the square inches of a pizza for you (really works for any size circle with a diameter), Also if you have a price it'll calculate the price per square inch, as well as the estimated cost at that rate for the pizza size smaller and larger that the app contains. Give it a try and let me know if you have any suggestions, and as always a positive rating on the appstore would be appreciated.


I Am Here
This app will allow you to select a friend from your contacts (or type the number in) and when you hit the icon it'll send a message. This app is very similar to another one on the Apple Market, I was a little disappointed I hadn't released this sooner, my buddy civissmith had come up with the idea originally,  and I was just way to slow to implement. Well give it a try either way, I think mine has a little more spunk then the Apple Market version.

That's all for now, I have so many projects in the works at all time, I just have to finish a few so I can write about them.

Thursday, February 16, 2012

GraphViz

I decided to start playing around with GraphViz, here are a few of my notes:
To call a file use the following command (works for me).

dot .gv | dot -Tpng >.png
This generates a png file.

Next up what the .gv file contains:

digraph G {Hello->World; World->Earth; World->Mars; World->Jupiter}

It looks like if you call it a digraph, and give it each of the start/finish points, it'll graph them for you.

I'll be back with more as I discover more.

Friday, February 10, 2012

TrueCrypt

I was having problems getting truecrypt to work on my ubuntu machine. Once I downloaded it and unzipped it there was no extension and for some reason my machine didn't know what to do with it. I simply renamed it with a .sh at the end and re-ran the file, everything worked as advertised at that point.
I.E. FROM: truecrypt-7.1a-setup-x86
      TO: truecrypt-7.1a-setup-x86.sh


Good Luck

Tuesday, January 10, 2012

Android Like SQL Statement, sqllite sql software

While using sqllite sql software for android, I was runing into problems. I was able to do exact matches, but for some reason I couldn't get LIKE matches to work. I was hunting around like crazy trying to figure out how to write a LIKE statement in Android. I had a working example of '=' and figured it would be pretty simple to use the LIKE command. After many variations I just couldn't figure it out. I almost posted to stackoverflow but decided to read the information on the "rawQuery" parameters of the database methods.

After doing a little reading it turns out that if you enter in a ? in your query it pulls the selection arguments and stuffs them in where that ? is. My first example didn't exactly make it clear that ? was replaced with the arguments, so now that I knew that it led me to my next train of thought.

As silly as this might sound my original query that pulled exact matches in used this:
cursor = db.query(DBHelper.TABLE, null, DBHelper.C_TEXT + " =?", whereArgs, null, null,null);

I finally tried this:
cursor = db.query(DBHelper.TABLE, null, DBHelper.C_TEXT + " LIKE ?", whereArgs, null, null,null);

Guess what? The whereArgs get stuffed in the ? position.

As much as I could have sworn I tried this, apparently I tried various iterations. Be sure if you're going to  use this, make sure you have "column" space "LIKE" space "?" and then your arguments as the next parameter. If you notice that the first example I was using had no space between the front, between the = and ? as well as behind, this is part of what tripped me up, LIKE is a word so you have to be sure to separate them using the right spaces.

If you're not sure what a column is take a look at W3 Schools SQL Like Tutorial. It doesn't explain the ? and how that works with respect to android. But after reading to this point you should be able to use the LIKE command in android.

I hope this helps others, so long and short of it, I can now query my db with a like operator, and it works.

Note* whereArgs contains only one element which contains % on either side in my case (%string%). Perhaps in the future I'll poke around at the options when I have more then one string in that field.

Monday, October 17, 2011

Music Glove Part 1

Well after much heartburn (and once again being burned by pull down resistors). I have managed to make some progress.

I now have half of my Music Glove prototype complete. This is the hardware side. I paired a bluetooth module from sparkfun (something that does uart). With an arduino to handle the button presses. I can now receive an A and a B from my button presses on my phone using the BlueTerm application.

Once I am able to handle receiving the bluetooth data on the phone side, I will better package the whole assembly.

Here is a shot of the circuit:




Here is the code which does all the work:

/*
  What you will need to do is wire up your bluetooth module hooking the RX and TX up to the arduino, then

 */

// A is IO 2
int A = 2;              // Switch connected to digital pin 2
int AState = 0;              // Switch connected to digital pin 2
int AStatePrev = 0;              // Switch connected to digital pin 2
// B is IO 3
int B = 3;              // Switch connected to digital pin 3
int BState = 0;              // Switch connected to digital pin 3
int BStatePrev = 0;              // Switch connected to digital pin 3


int buttonState = 0;


void setup()                    // run once, when the sketch starts
{
  Serial.begin(115200);           // set up Serial library at 115200 bps
  pinMode(A, INPUT);    // sets the digital pin as input to read switch
  pinMode(B, INPUT);    // sets the digital pin as input to read switch
}


void loop()                     // run over and over again
{
  AStatePrev = digitalRead(A);              // Switch connected to digital pin 2
  BStatePrev = digitalRead(B);              // Switch connected to digital pin 3
  delay(60);
  BState = digitalRead(B);              // Switch connected to digital pin 3
  AState = digitalRead(A);              // Switch connected to digital pin 2

  // Handle button "2" presses 
  if (BStatePrev==BState)
  {
    if (BState == HIGH)
    {
      Serial.println("B");
      delay(60);
    }
  }
  // Handle button "1" presses
  if (AStatePrev==AState)
  {
    if (AState == HIGH)
    {
      Serial.println("A");
      delay(60);
    }
  }

}

Tuesday, August 16, 2011

Folder Permissions

I've been having problems with folder permissions on ubuntu, oddly enough, trying chmod 777 on stuff wasn't really working well, basically I just did gksu nautilus then I modeled the "permissions" tab to the same as a folder I wanted permissions to be the same as. Apply to all files/folders within and viola it worked.

Hope that helps others.

Originally found the command from http://ubuntuforums.org/showthread.php?t=1086624 although I have heard of it before, just haven't used it much.

Tuesday, August 9, 2011

Boxee Update DEB

I was hoping to download boxee for my recently updated media server.

Turns out that boxee has some issues with the package downloadable from here:
http://www.boxee.tv/make#content

The original site I built the script to mimic is located in the source code.

The file which did the job for me can be found here:
Boxee Deb Fix


Good luck!

Friday, July 29, 2011

getc/getchar why doesn't it wait?

So getc is basically the same as getchar but to get the same effect
getc(stdin) = getchar basically.
From the above link:
Returns the character currently pointed by the internal file position indicator of the specified stream. The internal file position indicator is then advanced by one character to point to the next character.

What this means is that this is not a "wait for input" type operation, it literally will grab the next character from the stdin stream unless you find a way to prevent it,


Example function from code to be used:

char getMathSymbol()
{
while (getchar() == '\n') // use this or getchar will not wait for input.
{
// temp varaible
char userSymbol;
cout << "please enter yoru math symbol" << endl;
// need getchar to get a character from the console
      userSymbol = getchar();
      
//cout << "getchar done" << endl; // debug code
// return your symbol
return userSymbol;
}
}

For Example you entered in the following:


Enter your first number
1
Enter your second number
2
please enter yoru math symbol
+
3


Lets look at this again, with all (hidden) characters visible
Enter your first number\n
1\n
Enter your second number\n
2\n
please enter yoru math symbol\n
+\n
3



When you hit getMathSymbol
you are at this point:
Enter your first number\n
1\n
Enter your second number\n
2\n
please enter yoru math symbol\n

When you get the char, the \n is grabbed (which is why the "while loop works").

So what I suspect happens is that we hit that \n and since it's a valid character (not end of line or end of file) we grab the character and exit the function. (when the while loop is gone).

What happens if we read the last character to increment to the next char (which is EOF or EOL)?

char getMathSymbol()
{
//while (getchar() == '\n') // use this or getchar will not wait for input.
{
// temp varaible
char userSymbol;
cout << "please enter yoru math symbol" << endl;
// need getchar to get a character from the console
           userSymbol = getchar();
           userSymbol = getchar();
      
//cout << "getchar done" << endl; // debug code
// return your symbol
return userSymbol;
}
}

After compiling, it looks like it works, so what happens is that if there is a valid character the getchar returns immediately, if the next char isn't valid, then it waits until a valid char occurs.

Make sense?

Thursday, July 28, 2011

Forward Declaration vs Function Prototyping, What's the difference?

Valid Conditions
The following will be how we can get a successful compile.

This would be using Function Prototyping:

### BEGINNING OF FILE###
... // declarations of whatever you want

void INSERT_STRING (char b);

int main()
{
  INSERT_STRING("A");
}


void INSERT_STRING(char b)
{
  // Where INSERT STRING is literally implemented.
}
#### END OF FILE ####



This would be Forward Declaration.

### BEGINNING OF FILE###
... // declarations of whatever you want

void INSERT_STRING(char b)
{
// Where INSERT STRING is literally implemented.
}

int main()
{
INSERT_STRING("A");
}
#### END OF FILE ####

Now what this last one means, is that if you wish to use INSERT_STRING, it must be fully implemented above the calling function (in this case main).



### BEGINNING OF FILE###
... // declarations of whatever you want

void INSERT_STRING (char b);
void USE_INSERT_STRING();
int main()
{
USE_INSERT_STRING();
}

void USE_INSERT_STRING()
{
INSERT_STRING("b");
}
void INSERT_STRING(char b)
{
// Where INSERT STRING is literally implemented.
}
#### END OF FILE ####

This is because the function has been prototyped, when the compiler goes to use it it knows that some function exists that has such and such properties and then it won't complain.
When it finally hits that function it compiles it, I am pretty sure that later the compiler comes back to the USE_INSERT_STRING function and replaces the "pointer" (or however it knows where to go to "call" the function), with the location that INSERT_STRING finally ends up, but don't quote me on it, as I'm not 100% certain, and I don't know compilers that well. If someone can confirm I would appreciate it.




Error Conditions
The following will contain some examples of how we can fail to compile.

Post Declaration with No Prototype

### BEGINNING OF FILE###
... // declarations of whatever you want

int main()
{
INSERT_STRING("A");
}

void INSERT_STRING(char b)
{
// Where INSERT STRING is literally implemented.
}
#### END OF FILE ####


Gotcha
This time it is by another function then main. You might have thought you were safe, but this should fail as well.

### BEGINNING OF FILE###
... // declarations of whatever you want

void USE_INSERT_STRING()
{
  INSERT_STRING("b)");
}

void INSERT_STRING(char b)
{
  // Where INSERT STRING is literally implemented.
}

int main()
{
USE_INSERT_STRING();
}
#### END OF FILE ####

The above fails because again the compiler is trying to use the function INSERT_STRING in USE_INSERT_STRING, and since it's not been "forward declared" (declared before it's used), it fails.

Saturday, July 16, 2011

Building an Echo Server using Bluetooth and Blueterm

I recently picked up the Bluetooth moduleRN-42 This was a cheap low cost way to integrate Bluetooth into an upcoming project. First up was getting the pieces soldered. Thanks to Walter over at Walter's Epic Blog he hooked me up with a great soldering job.
He soldered up the power, ground, tx and rx lines, as well as the required SPI lines in case I need to program the device.
I got the itch a little bit ago and started doing some research on building an Android App to communicate with this thing (with the eventual plan to hook it up to a microcontroller). I found BlueTerm this program connects to a Bluetooth Device and sends UART data across.
I started thinking to myself I wonder how I can echo the data back without having to build the UART up for my microcontroller. I asked the question over at electronics.stackexchange, and of course being the impatient type I just jumped in and hooked the rx to the tx lines.
As you can probably guess from the little jumper above, those are the RX and TX lines. It worked, I type something and bam it echoes it back. I'll be posting more as I build this project up so stay tuned.

Sunday, July 10, 2011

AsyncTasking

I was attempting to place my calculations from eecon into an AsyncTask.  I initially thought I would make a common task, calling it from both my find factor activity, and my find interest activity. I had to deal with the whole mess of figuring out which one was being called, and whatnot. Then I ran across the problem of getting the data back from the task. I initially tried using the getstatus function that async provides, as well as the get function, this returns the result. Seems great right? WRONG! get is blocking, this means that when I kick off the async task, it doesn't just kick off and run and when it's done let the UI know it's done, I FROZE the UI. This is bad.  Now if my calculation is time consuming then we have a chance at a force close. I wanted to try to pass the data back to the UI components so hopefully I wouldn't have to cause the main thread to wait. I wasn't sure how to do this, but after reading about the AsyncTask more, I realized that the onPostExecute was supposed to update the calling UI thread. Finally I realized (after a little reading) you can place the AsyncTask class in as a subclass, this allows it to have access to the parent's elements. 

No more blocking and no more force closes from this calculation.

Good luck and Good night.

Saturday, July 2, 2011

Admob in Android

This link is great for just throwing a quick ad in with admob into your app.

http://code.google.com/mobile/ads/docs/android/fundamentals.html

followed by the following:

http://code.google.com/mobile/ads/docs/android/banner_xml.html

Basically you add the "publish code" jar to your app, then insert a few lines into your manifest. Then you place the banner into your app where you want.

The one piece that tricked me is that if you simply try to add the sample xml unit to your project you need to make sure that in the main layout (the one that declares the "android" namespace), you need to add the following:

xmlns:ads="http://schemas.android.com/apk/lib/com.google.ads"

Monday, April 4, 2011

Job At Google

Well I finally did it, I applied at Google, I don't know if I'll ever feel ready with the epicness this company has brought to every household. If not, I won't discourage, I'll keep working, if anything I'll create a business that Google will want to buy, so I'm not too worried, if it doesn't happen now, it will someday, but then again someday I might be ready for my own business and will be able to R & D on my own merits.

Here is my submission window, I was kinda excited:

Monday, March 28, 2011

Ideas

How often do you have "big ideas"? It frustrates me as I have so many ideas so frequently, and I don't have enough time to implement them all. Once school is out, I'll have some more freetime and will finally be able to hit on all the projects I've got queued right now.

Stay tuned, when May hits, there will be a lot, I might even start making more videos about the projects and build process.